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The Archotek Project Download Compressed File

The Archotek Project Download Compressed File


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About This Game

The Archotek Project focuses on a multiplayer experience, giving you the chance to play with other people on dedicated servers.
Play as 1 of 18 dinosaur species and explore various exotic locations on a map of your choice, role-play with your friends and create your own stories or stick to the basics of PvP and get involved in deadly fights with other players.

The Free Version Includes



- Access to all public servers and all maps: Sanctuary, Vulture Plains, Green Valley, Aran Desert, etc.
- 7 playable characters (4 different species + Hatchlings): Camarasaurus, Deinonychus, Parasaurolophus and Psittacosaurus
- Game mode: Be the Dinosaur

The Full Version Includes


Access to all public servers and the realism server.

Different Maps

Sanctuary

A massive map, which includes several tropical islands.

Green Valley

A small map for players, who don’t like exploring and just want to meet up with other people or have less powerful PC builds.

Aran Desert

A medium sized map, which represents a large desert surrounded by canyons and several oases.

Vulture Plains

A medium sized map with large plains, cave system and a redwood forest.

18 Playable Species

Acrocanthosaurus, Allosaurus, Anatosaurus, Archaeopteryx, Brachiosaurus, Camarasaurus, Ceratosaurus, Coelophysis, Deinonychus, Gallimimus, Pachycephalosaurus, Parasaurolophus, Psittacosaurus, Spinosaurus, Stegosaurus, Styracosaurus, Triceratops, and Tyrannosaurus.



Game Modes

“Be the Dinosaur”

Planned Content in Full Game





Game Modes

Ecosystem:
‘Ecosystem’ is a game mode focused around the creation and maintenance of animals in an environment designed by the player. Unique items can be placed to create a detailed habitat that can effectively satisfy the needs of each animal within your ecosystem by generating in-game points. Manipulating the DNA and genomes can drastically change the appearance, behavior, and stats of animals in your ecosystem.

Sandbox:

‘Sandbox’ allows players to push the boundaries of their creativity with all of the game’s content unlocked.

Be the Dinosaur:

‘Be the Dinosaur’ allows players to roam free within custom or pre-made maps as one of several animal types. This game mode can be customized to support a survival experience involving a dynamic thirst, hunger and health system, AI creatures, and more. 7aa9394dea



Title: The Archotek Project
Genre: Casual, Indie, Simulation, Strategy, Early Access
Developer:
The Archotek Project Team
Publisher:
The Archotek Project Team
Release Date: 28 Apr, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit or later (64-Bit ONLY)
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Dedicated Graphics Card Strongly Recommended. This game won't run well on laptops, notebooks etc.

English,French,Italian,German,Dutch,Hungarian




Complete waste of time and money. "Walking around as a dinosaur" is not at all fun or rewarding gameplay, but even if you like it you should stay away from this one and stick to games that are actually being actively developed and have dedicated servers.. I love this game, the designs and the landscapes. But I wouldn't recommend it. Why?

Because of the way the PLAYERS play it!

A lot of people's idea of realism seems to be "LET'S MURDER EVERYBODY WE CAN, NO MATTER HOW MANY TIMES THEY SPAWN". Or it's bull like "CARNIVORES CAN KILL HERBIVORES, BUT HERBIVORES CAN'T FIGHT BACK." Instead of, you know. Playing like how dinosaurs actually would act.

Heck, even on NON REALISM SERVERS, you're not safe. Because people will KOS you for no reason at all! This even going for somebody playing a freaking ARCHAEOPTERYX, which makes ZERO SENSE for most to even bother with, considering how tiny it is.

Not to mention, this game needs more english servers. Seriously, it would be nice to play on a server, WHERE I CAN ACTUALLY UNDERSTAND THE CHAT. Yet 90% of servers lately have been Brasilian. I love this game, the designs and the landscapes. But I wouldn't recommend it. Why?

Because of the way the PLAYERS play it!

A lot of people's idea of realism seems to be "LET'S MURDER EVERYBODY WE CAN, NO MATTER HOW MANY TIMES THEY SPAWN". Or it's bull like "CARNIVORES CAN KILL HERBIVORES, BUT HERBIVORES CAN'T FIGHT BACK." Instead of, you know. Playing like how dinosaurs actually would act.

Heck, even on NON REALISM SERVERS, you're not safe. Because people will KOS you for no reason at all! This even going for somebody playing a freaking ARCHAEOPTERYX, which makes ZERO SENSE for most to even bother with, considering how tiny it is.

Not to mention, this game needs more english servers. Seriously, it would be nice to play on a server, WHERE I CAN ACTUALLY UNDERSTAND THE CHAT. Yet 90% of servers lately have been Brasilian. Complete waste of time and money. "Walking around as a dinosaur" is not at all fun or rewarding gameplay, but even if you like it you should stay away from this one and stick to games that are actually being actively developed and have dedicated servers.


Public Branch Patch:
We moved the current build from development branch to public branch.
A lot of changes have been made since the last time we patched this version. A large portion of the changelog got lost due to logistical changes, which unfortunately cost us months of development time.

We are aware of some issues regardling replication and dedicated servers not working right now, however we are working on them and will let you know when they are fixed.

Also as we stated in several posts before, the new builds don't support Linux and Mac anymore. However your game will work on Windows or you can switch to the beta Branch Linux/Mac, which contains a copy of the last version of the game.

We are slowly getting back on track. Thanks to the people, who have never given up on us.

. Realism Server:
We are planning on hosting an official realism server.
But before we do that, we need to know which map you want to see on it.
Please vote here: http://www.strawpoll.me/13691474

If you are interested in playing on the realism server, join this group and read the rules, as well as profiles to avoid any misunderstandings: http://steamcommunity.com/groups/atprealism

We will post an announcement once the server is live! :)


. Looking for testers, who don't own the game.:
We are about to release a demo of Archotek with a limited version of the BtD mode (gets updated with further progress of the full game) and need people, who don't own the game yet or have a second steam account without the full game to test it's functionality. You can play with people, who own the full version on the same dedicated servers. Please tag "Levia Draconia" in #general on our Discord, if you want to help. Discord is a requirement, if you want to help testing.
https://discordapp.com/invite/archotek. Early 2017 Dev Summary:
Hello everyone, Levia here!

It's only the beginning of December and most teams post a summary, statement or whatever you want to call it, at the end of the month, but I believe it's always better to do something sooner than later and most of us will probably be busy fighting the Christmas food coma instead of spending their holidays reading Facebook posts. ;)

Some of you might remember Archotek starting out as a business tycoon (not a park tycoon, as many people believed), where you had to "create" and sell animals based on your customers needs, e.g. with specific skins, stats, etc.

In summer 2016 the idea behind the game changed and turned it into the ecosystem management simulator, that we are still holding onto.
A few players asked, if it the ecosystem mode will be based on different time periods. The short answer: We are not against the idea, but we don't have the financial resources to do that.
A good amount of work has already been put into the creation of the dinosaur models, when the concept changed and we believe, we can have a working ecosystem even if we have different animals from different periods in the same place.

Option B would have been scrapping some of the models and sticking to one time period, but we love our animals even if they are only a bunch of polygons & textures and even caused us headaches in some cases (Damn you, Galli!), which is also the reason, why the "Be the Dinosaur" mode exists - They deserve more attention than just being watched through a top down camera. We are aware, that there have been a lot of debates, when Archotek launched on Steam with only the BtD mode and there have been players, devs and content creators trying to manipulate this project simply because of that (and there still are) and some even went so far, that they tried to destroy my personal life and the life of former team members. Beast of Bermuda is currently undergoing the same "treatment".
However, ATP wouldn't exist anymore, if it wasn't for this decision.

It is known, that the dinosaur community is - unfortunately - incredibly toxic. We are not exactly sure why, but the reasons are not really relevant. We do understand, that some people go through hard times and can't always be happy or simply positive, but there is a line that has been crossed many, many times, which forced us to be rather strict when it comes to excluding people from our community.
I personally think everyone deserves a chance, but there have been individuals, who set a world record at crossing this line.
I am not sure if these actions have left a negative impression on the game or team in any way, but we had to do what was necessary to avoid more drama and damage.

The year 2017 has been filled with struggle, worrying, calculations and lots and lots of work. I often spent 24-33 hours straight working on Archotek, feeling incredibly exhausted during the few days I took off from work. In August I picked up a second job in town (for those, who don't know: I work as full-time dev & artist) to keep myself and ATP financially stable. We still had to slow down the dev process. Our animator works on Prehistoric Kingdom and is currently going through his final year at Uni and I am surprised, he hasn't shot me yet for the amount of times I had to bug him to do work on ATP.
A lot of friendships, relationships and connections suffered this year just to prevent ATP from dying.

One or two people mentioned Kickstarter as "solution", but I personally do not believe we would have reached the required goal, alone for the reason that I took over the project in December and there are people out there, who do almost everything to see me or the project fail. Besides that, statistics show, that Kickstarter is not really that helpful anymore as it used to be a few years back. We will still give it a try though, when our next project (Draconia) is developed enough to be shown there, since the interest in that project is way higher.

What is our plan for the coming year?
As I mentioned in one of the last posts, we have a new programmer, who will hopefully stay with us during the entire year and improve the game significantly (a lot of things/mechanics had to be rushed and are just super clunky). Especially the aquatics will need extra treatment, since I absolutely hate the current controls. haha
I will undergo a larger change in my life to have more money that I can throw into the ATP pot. It still won't be easy, but it's a step in the right direction.
Players also keep asking for flyers and specific animals.
We really would like to have all these requested things in-game, but we all have bills to pay and still need to work on the promised content like the Ecosystem.
However, if one or several people decide to throw some money together to have something added to the game, they can contact me privately about that on Discord/here on Facebook. Like I said, it's not like we don't want these things.
And of course our main plan is not to give up. It's not an option. Never will be! No matter what life throws at us! 2018 will still be filled with a lot of grinding, but I am positive!

Now back to the part about creating a working ecosystem: We did some work on the Tiers & Points for eco mode. The document I linked below is still heavily work in progress. We would still appreciate some feedback: https://docs.google.com/spreadsheets/d/1_vvVpoQAv_m3w7HccHGzFIkFaa5...

Congrats, you made it to the end of this post! :)
Thanks for taking the time to read it.

- Levia. Server issues:
We are aware of the current server issues and are working on getting new servers up and running.
We will let you know, when the new servers are working.. Halloween Event Patch 0.1.0.875:


New: The Halloween update is finally here! Gather 100 claws and find a shrine to permanently unlock 1 of 7 Halloween themed skins!
The event takes place on all 3 server maps (Vulture Plains, Aran Desert and Sanctuary) and will last until November 1st, so you have plenty of time to unlock your new swag!
Disabled: Motion blur
Fixed: Pachy's diet class, which resulted in a lower food regeneration when players were eating plants
Fixed: Message Box Error Messages were not working and always displayed 'You were banned'
Fixed: Kick Reason not working on message boxes
Fixed: Possible UI Bugs
Fixed: Abort / Disconnect button not working in Shipping Builds.
Fixed: Dev / Admin Tags not showing up on listen servers + Developer Only Skins not working
Fixed: Invert X / Y axis setting not working and not saving
Fixed: Remove Chat Settings Option
Fixed: Ping bug with server list
Added: Show HUD Settings Option
Added: Mouse Sensitivity X and Y Option
Added: Kelp and seaweed
Added: Underwater cavesystem to Vulture Plains
Added: Gender selection to character selection (not functional yet)
Updated: Underwater caustics effect
Updated: Steam Client Redist for Linux
Updated: Waterplane material and water post processing
Updated: Cavesystem post process settings
Updated: Vulkan Redist
Updated: Ignore list and upgraded material assets to 4.17 format
Updated: Post process offset setting on several maps
Increased: Galli's eating animation rate scale
Increased: Psittaco's sprint animation rate scale
Lowered: Pachy's stamina, health and attack damage
Lowered: Stego health
Optimized: Vulture Plains map
Optimized: Several foliage meshes
Optimized: Animation Blueprint
Optimized: Player List UI Updates
Improved: Night vision now works in a better way and doesn't break on death
Improved: Network smoothing
Improved: Player List + Ping is now accurate

Note: The Halloween skins won't be allowed on the realism server once the event is over.

Edit: Enable your HUD in the settings. We will do a hotfix in a few minutes to have the HUD enabled by default.. Hotfix Version 0.1.0.781:
Fixed: Several sounds being global
Fixed: Deinonychus and Pachy not using the new animations
Updated: Sound attenuation for medium sized dinosaurs
Lowered: volume of waterdrop sounds in cavesystem on Vulture Plains map


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