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The Bonfire: Forsaken Lands Full Version Free

The Bonfire: Forsaken Lands Full Version Free


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game

Build, discover, craft and survive.

Build your settlement in a snowy encampment and manage workers and resource to survive monster attacks during ni 5d3b920ae0



Title: The Bonfire: Forsaken Lands
Genre: Indie, RPG, Simulation, Strategy
Developer:
Xigma Games
Publisher:
Xigma Games
Release Date: 9 Mar, 2018


Minimum:

  • OS: Windows Vista/7/8/10
  • Processor: 2 Ghz
  • Memory: 1 GB RAM
  • Graphics:

English,French,Italian,German,Finnish,Japanese,Korean,Portuguese,Russian,Simplified Chinese,Traditional Chinese,Turkish



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The game had the epic feel, with the pacing building up slowly. The days are calm, you can grow and manage your settlement, while also preparing for the dangerous night to come. The art, soundtrack and the overall atmosphere blends together seamlessly. It would've been great to explore more of this world.. After about an hour there is really nothing else to do. You go tough guards so fast that even your population reaches a stand still. Not worth the price needs more con,tent.. Its a good relaxing game to play in off time. First time I played the giant spider came and killed all my guards. Main character also almost died luckily managed to survive from that point now I have a decenet amount of guards. It is a very addictive game though. I was playing continously for 1.5 hours now and still finding more things to do. Lots of crafting and killing and equipping different types of people to different roles. Art and music is quite good. A very nice game indeed. We need more of such games.. THIS REVIEW IS MY OWN UNBIASED OPINION - I was not compensated or rewarded for this review in any way. The Bonfire: Forsaken Lands has a very similar feel to Kingdom: Classic (and probably the newer one too), but there are some noticeable differences to make note of; it's definitely not any kind of copy, you can tell they wanted their game to have a unique feel and playstyle. The game starts off with you, alone in a boat, sailing to a new land. During the voyage, the prologue (or at least that's what I would call it), tells you something about a great warrior is meant to slay the titans and obtain the titan's power, and to gather lost souls (villagers) by starting a bonfire. You arrive on the new land, and here's where the gameplay starts, and varies from Kingdom: Classic . You do not directly control your character, moving them from left to right. Instead, you issue an order or command from different menus, and your character executes the task. You gain some wood, start a fire, attract some villagers, tell the villagers what to do, and repeat, unlocking new crafting items, structures, and jobs as you go along. I will say this: If you don't like semi-repetitive things, you may not like this game. I personally enjoy it a lot. In the beginning, before you have any villagers, it feels really repetitive and slow, but that's only for the first 5 minutes until you get a villager to help you with tasks and unlock carts so they do it faster. Villagers can be assigned to a number of different jobs (farmer, guard, miner, etc.) and they have a small set of "equipment" to use (such as spears for guards), as well as different personality traits. I haven't quite figured out the personality thing, but I would assume it has an impact on their job performance somehow. In a very small amount of time you'll have a bustling little village. Similar to K:C , at night your guards come out (they sleep during the day) to defend you from incoming hostiles. I'm several days in, and at first it was just some scary-looking wolves, until I heard a horrifying noise in the night (seems like noises indicate the type of "raid"), followed by OH SWEET JESUS WHAT IS THAT THING!? I learned very quickly that this game will be a challenge if you haven't properly prepared. Additionally, during the day-time, several things can happen, I assume they're randomized. Villagers can join your town, people can visit and ask for resource assistance and potentially give you rewards, the game feels a bit more "alive" to me than K:C does. There are also weather effects like snow and rain, and heavy snow will slow down your villagers' movement, which I thought was cool. SUGGESTIONS TO DEVELOPERS: - The music in the game seems very subtle (except at night), it would be nice if it was a bit more audible/lively. I'm all for relaxing music, but I could barely even hear/notice it. - Ambient creatures would be cool, like rabbits or little foxes, or birds. I did notice the meteor though ;) - Sometimes the text colors at the top for resources are real hard to see depending on the weather. - I understand that you don't want everything displayed for players, but it might be cool to see a total food use per day, or have an accessible log of events to read for reference (these guards died during the night, villagers went to bed hungry, etc.). Overall this game is pretty fun, visually pleasing, and it seems to have more depth than K:C did. I'd recommend this game pretty highly to people looking for a village builder/survival/management game that don't mind a little repetitiveness. I had this game on my wishlist for a month or so, and I was not disappointed.. not worth the 8$ slow moving. Too many clicking.. Another Game I was waiting from the Xigma studios after Rubeck . This game is short and sweet. The game's art and gameplay elements are unique. Really loved the concept of " Build on Day and Survive on Night " Loved the soundtrack. Every time I listen to the start menu music, I feel the blissfulness and peace. Started slow and as the game progressed it kept me on the hooks. This game provides the player with two modes. 1. Normal mode (where player's progress gets saved each day). 2. Hardcore mode (and then there is permenant death). Visuals: 4/5 Sound: 4.5/5 Gameplay: 4/5 Controls: 4/5 ValueForMoney: 3.8/5 Overall Review Rating: 4.2/5



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