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The Long Reach Ativador Download [Password]

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About This Game



"Calm down. This is all normal. Well, it’s a new normal. There was a malfunction that we can’t fix yet, but with your help I can make symptoms bearable. We’re all in the same boat here and should help each other."

"I’m Shelly, a lead scientist in General Education research facility. The job title is longer, but it’s not important. Here’s what I know so far, though."

"The experience-sharing program that we were studying went haywire. Maybe it’s that black box, maybe something else. The main symptom for you is that your nightmares and dreams no longer require sleeping to manifest. These hallucinations is all your subconscious. It turns out that given enough time with it, we go insane. But we can fix that."


The Long Reach is an adventure game filled with colorful characters, puzzles, and a shock of discovery. Wait, weren't we supposed to say “joy of discovery”? That can’t be right.

The Long Reach takes place in New Hampshire, in the fictional town of Baervox. The game draws its inspiration from Lone Survivor and The Cave and all the classical adventures (except that The Long Reach is set in the present day). You don't play in a post-apocalyptic world or explore a fairy-filled fantasy world. You’re in the thick of it, just around the corner from the place where you buy your groceries.

  • The Long Reach is a horror-thriller hell bent on screwing with your perception of things.
  • The game misuses stunning pixel art to create gruesome and unsettling images.
  • You’ll be playing as Calvin throughout the game - this is an example of the lies and deception that we have in store for you.
  • You won’t be forced to figure everything out. Escape if you wish, in fact we encourage you to run for your life!
  • Solve puzzles that require thinking outside the box. The box provided by our publisher was never used during the development.
  • You’ll be able to talk with plenty of characters. In fact, you’ll have a chance to pitch in every five lines or so.
  • A classic adventure game inventory filled with keys and weird stuff (note: no Elvish swords glowing faintly blue when evil is close in this game).
  • Original atmospheric and haunting soundtrack. The composer's not right in the head, he brought weird stuff home to use in the soundtrack. We’re all concerned for his cat.
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Title: The Long Reach
Genre: Action, Adventure, Indie
Developer:
Painted Black Games
Publisher:
Merge Games
Release Date: 14 Mar, 2018



English,French,German



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I think that The Long Reach<\/i> had more potential if it had changed its setting up. The general story is that there's been experiments going on in a lab, and you, the protagonist, realize that some coworkers are going insane and people are showing up dead. The goal is to save yourself and figure out what is going on and if you can stop it. Overall, a pretty generic science-based horror plot.

The first few moments catch your attention, and I was tense for a little bit until about halfway through the game. Almost the entire game involves you running around hallways of the lab and collecting items, finding some NPCs, and making your way through various exits or blocked paths. It's similar to a point-and-click except you never actually "point and click" but just manually move. It's mainly fetch-questing around some slightly dangerous areas and you might get yourself lost a few times.

Even though the game is not long, doing that the whole time made it less interesting. And one of my biggest issues with the game is that it relied upon the lab itself as the setting for too long. As you can clearly see in the pictures and trailer, there is a point in the game where you are outside of the lab and things are happening. I think the game would have been better if it continued to observe what was happening in the town\/city, but instead, that section is relatively short-lived and you end up back in the lab.

The game definitely has creepy vibes and some people will be hooked the whole time on that alone. But the later parts made me lose that vibe, especially because you start getting into some hide-and-seek parts where you have to run through multiple rooms to avoid things over and over, which just slows down your fetch quests.

I can't say the game is bad by any means, but it's just a case where I wouldn't recommend it to anybody I know. It started off fine, but then fizzled out, and it's already an extremely short game. Still I wish the developers good for the future.. I think that The Long Reach<\/i> had more potential if it had changed its setting up. The general story is that there's been experiments going on in a lab, and you, the protagonist, realize that some coworkers are going insane and people are showing up dead. The goal is to save yourself and figure out what is going on and if you can stop it. Overall, a pretty generic science-based horror plot.

The first few moments catch your attention, and I was tense for a little bit until about halfway through the game. Almost the entire game involves you running around hallways of the lab and collecting items, finding some NPCs, and making your way through various exits or blocked paths. It's similar to a point-and-click except you never actually "point and click" but just manually move. It's mainly fetch-questing around some slightly dangerous areas and you might get yourself lost a few times.

Even though the game is not long, doing that the whole time made it less interesting. And one of my biggest issues with the game is that it relied upon the lab itself as the setting for too long. As you can clearly see in the pictures and trailer, there is a point in the game where you are outside of the lab and things are happening. I think the game would have been better if it continued to observe what was happening in the town\/city, but instead, that section is relatively short-lived and you end up back in the lab.

The game definitely has creepy vibes and some people will be hooked the whole time on that alone. But the later parts made me lose that vibe, especially because you start getting into some hide-and-seek parts where you have to run through multiple rooms to avoid things over and over, which just slows down your fetch quests.

I can't say the game is bad by any means, but it's just a case where I wouldn't recommend it to anybody I know. It started off fine, but then fizzled out, and it's already an extremely short game. Still I wish the developers good for the future.


Costumes are here!:

Surprise, Creators!

Pumpkiru’s Candy Campaign is still in full swing, so there’s plenty of time yet to banish thieving ghosts back to the spirit realm and return mounds of succulent candy to a monstrous yet admirably well-dressed Miru NPC in exchange for horrifying seasonal recipes and something called... “bat juice.” But would Halloween even be Halloween without costumes? Thankfully we’ll never have to find out, because costumes have come to Creativerse!

This small but sugary-sweet second Halloween update establishes the foundation for a new premium costume system. We’ve added a Hauntster’s claw-ful of (cosmetic, totally optional) costume pieces - like the Great Pumpkiru’s iconic top hat! - to the store, and are planning to add many more in the future.

We’re also continuing our focus on improvements and bugfixes, and we expect a fix for collisions and the upcoming upgrade to a 64-bit client to help make your play experience a bit smoother.

New Features and Content. The Great Pumpkiru Returns!:

Greetings, creators!

Those mischievous ghosts are at it again and have stolen all of the Great Pumpkiru's candy!
Now the time has come for YOU to help him reclaim his delicious candies and fight off the ghastly hordes!

Explore the haunted grounds by your lonesome to stockpile all the candy, or join up with brave friends and turn those wicked hordes of ghosts into treats. In return, the Great Pumpkiru has a few treats up its sleeve... There are frighteningly cool new costumes to earn and haunt the worlds with. You can show off love for your favorite creature with a devious creature mask or fly into the night with a steampunk glider look (stylishly spooky idea: do both!).
There is also a chance to collect all of the Haunted Nights recipes from previous years and conjure up your own tricks!

New Features and Content:. Summer Sale: Creativerse is now 30% OFF through 6/22.:
It's summer, and that means two things:
  1. It might be time to change your A/C filters.
  2. It's DEFINITELY time for an awesome 30% OFF summer sale on Creativerse!
Let the arctic winds of the Tundra biome relieve the heat of the relentless summer sun! Miru will hold a fan to cool you, and chizzard will squawk soothing ocean sounds in your ear.

http://store.steampowered.com/app/280790/. Mob Makeover Mayhem!:

Greetings, Creators!

For our fortieth release, we loaded the creatures of Creativerse up in a huge van (there were... smells) and treated them to a day at the Mob Groomer for makeovers! Now they're sporting shinier coats (improved lighting and visuals), a few new tricks (additional animations and polish), plus Warmworm convinced us to splurge on an extreme makeover you’ll have to see to believe.

These changes are part of a broader effort to level up the existing game experience with a focus on bugfixes, performance, polish, and quality of life improvements (including a few excellent community requests).

You'll want to experience these changes for yourself - and when you make it down to the lava layer, be sure to tell Warmworm how much you LOVE its "hot" new style!

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