Title: The Long Reach
Genre: Action, Adventure, Indie
Developer:
Painted Black Games
Publisher:
Merge Games
Release Date: 14 Mar, 2018
English,French,German
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I think that The Long Reach<\/i> had more potential if it had changed its setting up. The general story is that there's been experiments going on in a lab, and you, the protagonist, realize that some coworkers are going insane and people are showing up dead. The goal is to save yourself and figure out what is going on and if you can stop it. Overall, a pretty generic science-based horror plot.
The first few moments catch your attention, and I was tense for a little bit until about halfway through the game. Almost the entire game involves you running around hallways of the lab and collecting items, finding some NPCs, and making your way through various exits or blocked paths. It's similar to a point-and-click except you never actually "point and click" but just manually move. It's mainly fetch-questing around some slightly dangerous areas and you might get yourself lost a few times.
Even though the game is not long, doing that the whole time made it less interesting. And one of my biggest issues with the game is that it relied upon the lab itself as the setting for too long. As you can clearly see in the pictures and trailer, there is a point in the game where you are outside of the lab and things are happening. I think the game would have been better if it continued to observe what was happening in the town\/city, but instead, that section is relatively short-lived and you end up back in the lab.
The game definitely has creepy vibes and some people will be hooked the whole time on that alone. But the later parts made me lose that vibe, especially because you start getting into some hide-and-seek parts where you have to run through multiple rooms to avoid things over and over, which just slows down your fetch quests.
I can't say the game is bad by any means, but it's just a case where I wouldn't recommend it to anybody I know. It started off fine, but then fizzled out, and it's already an extremely short game. Still I wish the developers good for the future.. I think that The Long Reach<\/i> had more potential if it had changed its setting up. The general story is that there's been experiments going on in a lab, and you, the protagonist, realize that some coworkers are going insane and people are showing up dead. The goal is to save yourself and figure out what is going on and if you can stop it. Overall, a pretty generic science-based horror plot.
The first few moments catch your attention, and I was tense for a little bit until about halfway through the game. Almost the entire game involves you running around hallways of the lab and collecting items, finding some NPCs, and making your way through various exits or blocked paths. It's similar to a point-and-click except you never actually "point and click" but just manually move. It's mainly fetch-questing around some slightly dangerous areas and you might get yourself lost a few times.
Even though the game is not long, doing that the whole time made it less interesting. And one of my biggest issues with the game is that it relied upon the lab itself as the setting for too long. As you can clearly see in the pictures and trailer, there is a point in the game where you are outside of the lab and things are happening. I think the game would have been better if it continued to observe what was happening in the town\/city, but instead, that section is relatively short-lived and you end up back in the lab.
The game definitely has creepy vibes and some people will be hooked the whole time on that alone. But the later parts made me lose that vibe, especially because you start getting into some hide-and-seek parts where you have to run through multiple rooms to avoid things over and over, which just slows down your fetch quests.
I can't say the game is bad by any means, but it's just a case where I wouldn't recommend it to anybody I know. It started off fine, but then fizzled out, and it's already an extremely short game. Still I wish the developers good for the future.
Costumes are here!:
Surprise, Creators!
Pumpkiru’s Candy Campaign is still in full swing, so there’s plenty of time yet to banish thieving ghosts back to the spirit realm and return mounds of succulent candy to a monstrous yet admirably well-dressed Miru NPC in exchange for horrifying seasonal recipes and something called... “bat juice.” But would Halloween even be Halloween without costumes? Thankfully we’ll never have to find out, because costumes have come to Creativerse!
This small but sugary-sweet second Halloween update establishes the foundation for a new premium costume system. We’ve added a Hauntster’s claw-ful of (cosmetic, totally optional) costume pieces - like the Great Pumpkiru’s iconic top hat! - to the store, and are planning to add many more in the future.
We’re also continuing our focus on improvements and bugfixes, and we expect a fix for collisions and the upcoming upgrade to a 64-bit client to help make your play experience a bit smoother.
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