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Voronium - Locust Sols Download For Pc [key]

Voronium - Locust Sols Download For Pc [key]


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About This Game

Voronium - Locust Sols takes place on a planet far from our known world. In the wake of mankind’s destruction of the earth a quest to find a new home has begun. Due to the enormous distances of space, this expedition is lead by machines and highly sophisticated AI all relaying on Voronium.

Voronium is a material, so versatile and energy dense it defies the laws of physics. It’s the energy source that replaced all others. But though the universe is vast – mankind and their AI are not the only species interested in the energy. Your job is to secure the Voronium mining operations, and destroy anything that gets in the way.

Features

The game is made solely for VR and it mixes two classic genres of game-play. Tower defense and First person shooter (VR Style). The game contains the following features:

  • Tower-defense gameplay (protect the base)
  • First person gameplay – participate in the defending in VR FPS mode
  • Tech-noir storyline driving the game forward
  • Free placement of towers on all flat areas in the landscape
  • Evolving tech-tree, various weapons and upgrades
  • Multiple opponent types – different behavior requires different tactics
  • Enemies attack player back using rocks, drones, and jumping melee attacks
  • Enemies are hive-minded, attacking one trigger agro
  • Unique twirling gesture for swapping weapons in FPS mode
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Title: Voronium - Locust Sols
Genre: Action, Indie, Strategy
Developer:
Gamalocus Studios
Publisher:
Gamalocus Studios
Release Date: 16 Nov, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: 8
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: GTX-1050
  • Storage: 1800 MB available space

English



voronium - locust sols. voronium - locust sols


Tower defence in VR - though it did sound odd I liked it. The combination of strategy while also taking part in the action, makes this game an interesting hybrid. A bit hard in the beginning, but you quickly get a hang of it. Definitely one I can recommend, as there are many good entertaining hours in this game!
. Wow, I thought it was just a wave shooter! But it's also tower defence at the same time.. I bought it and it\u2019s totally worth it!
Awesome experience in my Oculus Rift! Finally a great VR tower defense game!. Wow, what a fun mix of tower defense and first person VR action!
There seems to be quite some balancing left to be done, but the game is very cool overall.
I really enjoyed the gun's mechanics it is so much fun to shoot in all direction like they do in the matrix!
Even though not perfect, I'm glad about my purchase. This game has a good potential.. Making it all the way to the end was hard, very hard.
I can't wait to see what the game will become during Early Access when they add more creep and weapons.. Making it all the way to the end was hard, very hard.
I can't wait to see what the game will become during Early Access when they add more creep and weapons.


Rockets and Shields – adding new weapons:
After our Early Access launch we had a Monday morning coffee to decide what should we do next.
We all agreed that now it's time to make the interaction with the world more interesting.
So this week we will be spending experimenting and building different weapon systems for the PDS.

The first two are rockets and shields.

  • Rocket launcher - shoots in a ballistic trajectory rather than straight line, and hits multiple enemies by it's explosion.
  • Shield - a way to defend yourself from the rocks flying at you. In addition to adding a shield we are experimenting with changing the hit area of the rocks so it will be possible to avoid them by steeping aside and dodging.

Here are short videos to show you what we have got so far:
Rockets
Shields and dodging

Check out the full post: https://voronium.com/rockets-and-shields-adding-new-weapons/. New weapons and locust behaviours:
A large update to the weapon systems and locust behaviors!

New weapons:
- Gravity gun - try grabbing the rocks and the scouts
- Grenade launcher - try it on a big crowd of locust
- Deagro grenades - calming down attacking locust
- EMP tower - slows the locust down

New locust behaviors:
- Angry scouts might jump on you
- Locust learnt to communicate to each other, attacking one might sometimes make his friends angry

We are really curious to hear your feedback on all the new weapons and locust behaviors. Please try out the new version and let us know what do you think, either here or on Discord: https://discord.gg/TtzgQuh

. Upgrades!:
Dear Fans,

We are happy to announce that today we have released a new update to Voronium. This is a small update containing the following:

* Minor adjustments to visuals
* Snap-turn in Argus and Zeus (click left/right on controller thumb/joy-sticks)
* Light level loading improvements (remove visual glitches)

We hope you're gonna like it!
Gamalocus Studios
. Voronium is Live!:
We are thrilled to announce the public release of Voronium!
Come and try the new features and the polished graphics and sounds we've crafted for you.
Be the first to immerse into the full Voronium experience in VR.

  • Improved tech tree to upgrade towers, guns, shields, etc.
  • Free placement of Zeus and ADTs
  • 3rd person spectator mode
  • See the towers you have placed on the Holomap
  • Collected Battle Voronium is visible in the Zeus
  • Revamped look and feel of the 3 regions
  • Improved sound and music
  • Slow-motion when building/strategizing
  • Better level balancing

Join us on Discord to share your experience:
https://discord.gg/TtzgQuh





. More polishing:
Lot's of polishing again + one very annoying issue fixed.
Here are the major improvements:

- Improved game menu
- Remade visuals for prolog (Hit "reset storyline" in the menu to watch, but it will erase your progress)
- Hitpoints/Time-indicator on PDS guns counter recoil
- Added spectator mode
- Added commentaries: Tower down, Strider down
- "Get out of the Console"
- Fix for the PDS arms being on the way when shooting

About the arms being on the way - after watching a few folks playing the game is was clear we must make the arms move away.
The initial idea was to attach the rotation to the headset location, but then you won't be able to see the beauty of the arm and won't get same feeling about their size.
Eventually we decided to attach the rotation to the guns, so you still have the chance to look around and see the mech arms around you.
Please tell us in the comments what do you think of the fix?


Credit to Moyasisyamo for the drawing


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