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About This Game

NeonCode is a one hour long cyberpunk-retrowave adventure game. It was inspired by classics such as the Blade Runner-movies, Miami Vice, Grim Fandango and the games of Telltale.

The game made by a single developer


The game was made by one developer, Zsolt Várady alias fubenalvo, who developed NeonCode in his free time. At first, it was curiosity that drove him to find out what can one do with free Unity assets, but then, a whole world started to unfold and a story was needed to be told…
Although not in the game development itself, but he had some help: The dialogues were written by Zsófia Várady-Páll

Who is Craig Williams?


The player takes on the role of private detective Craig Williams, an ex-cop who was suspended due to his problems with alcohol. He opened his own PI office in a worn-out apartment in the hope of rebuilding his life. Unfortunately, there aren’t many cases around, and he has to scrape for work…

After a long day, he is on his way to his office when he hears gunshots in the distance. He is the first to arrive to the crime scene, and soon meets his former work partner, ordered by the police to find out what happened. Perhaps this is the chance for Craig to prove himself and get his old job and life back?

  • A city to walk around in freely
  • Classic ‘hidden object’ elements
  • Murders to solve
  • Cars to drive
  • Jokes to discover
  • A real cyberpunk feel with a neon church
  • ….and an attractive damsel in distress

NeonCode was inspired by the style of the Blade Runner-movies, Miami Vice, Grim Fandango and the games of Telltale. One can also discover some bits and pieces from Day of the Tentacle and Star Wars!

Music


  • Deus Ex Tempus - Composer: Trevor Lentz
  • Wraped Night - Composer: Várady Balázs
  • A desert World - Composer: Nate St. George
  • Syntwave Loop - Composer: furbyguy
  • Loading Screen Loop - Composer: Brandon Morris
  • Neon - Author: neocrey
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Title: NeonCode
Genre: Adventure, Indie
Developer:
Fubenalvo
Publisher:
Fubenalvo
Release Date: 22 Nov, 2018


Minimum:

  • OS: Windows 10
  • Processor: AMD A8-5600 or similar i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GT710 or similar (2Gb VRAM)
  • Storage: 5 GB available space

English,Hungarian



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exactly the type of Cyberpunk i love.
for the price a really well made game.. ayy this too stupid. the shory makes no sense, the interactions with people make nense. i bought this game with the intention to drive arround the city listening to new retro wave or similar, just to enjoy the vibes.
first i wasnt happy having to solve a murder case, and i did not really care that much about the plot per se, but i spend every second being amazed by the beautiful vibes, lights, reflections and designs of the city so that there was no space for negative thoughts.

- the movement and car handling are very unpleasant, mmh it was fine
- i dont like driving with the hood of the car on the bottom of the screen
- some minor bugs that dont really affect the experience (also why is my shadow from a totally different model?)

+++ amazing design of the whole city / buildings / lighting / shades / weather / glass / graffiti (creator is a genius)
+ i liked that the missions were not pushy. you could solve objectives on your own without obtrusive hints or reminders
+ personal red mug to keep you company. A short but great indie game. And it's developed alone.
Pros:
- Awesome graphics.
- Good story.
- Challenging gameplay.
- Easy to control.
- Realistic physics.
Cons:
- Short.
- No hints if you got stuck.
- Requires a strong PC.. I wish this Indie game have controller support, instead of keyboards controller it's so terrible tho. please added controller support in the near future, plus please polish the game or patch it for AMD computer it have a few other tweaks in the game also.. It's basically Unity Asset Store: The Game

The Good:
- Great cyberpunk atmosphere.
- The city is surprisingly well made.
- The fedora achievement is broken. Just click one hat 5 times and it counts that as having found 5 fedoras. No one has time to look for those.

The Okay:
- Driving controls surprisingly work.

The Bad:
- No optimization whatsoever. The use of unity's ssr and volumetric light effects in particular are absolutely dreadful, I have some experience with both of those and I know that they drag the performance even in light use, but this game is full of them.
- So many bugs.
- Using Unity's standard mobile fps character in a PC game wasn't the best idea.
- There are like 3 different Npc character models that are used over and over and over again
- I literally have one of the billboard arts as one of my wallpapers.
- There's a picture of Commander Shepard from Mass Effect in the money...?. not expecting much at the start but its a petty good game. Low effort garbage.
Played for 20 minutes.

- walking feels like garbage
- all you do is follow a stupid arrow that is ALWAYS on screen
- I saw the same character model 8 times out of the 20 people I saw on the street
- hijaked assets
- ITS JUST GARBAGE AND NOT INTERESTING. I wish the music from the beach was playing in the background constantly but quieter. Anyway, really nice, relaxing game.. It's basically Unity Asset Store: The Game

The Good:
- Great cyberpunk atmosphere.
- The city is surprisingly well made.
- The fedora achievement is broken. Just click one hat 5 times and it counts that as having found 5 fedoras. No one has time to look for those.

The Okay:
- Driving controls surprisingly work.

The Bad:
- No optimization whatsoever. The use of unity's ssr and volumetric light effects in particular are absolutely dreadful, I have some experience with both of those and I know that they drag the performance even in light use, but this game is full of them.
- So many bugs.
- Using Unity's standard mobile fps character in a PC game wasn't the best idea.
- There are like 3 different Npc character models that are used over and over and over again
- I literally have one of the billboard arts as one of my wallpapers.
- There's a picture of Commander Shepard from Mass Effect in the money...?



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